"RAGE-Control": A Game to Build Emotional Strength.

نویسندگان

  • Jason Kahn
  • Peter Ducharme
  • Alexander Rotenberg
  • Joseph Gonzalez-Heydrich
چکیده

Emotional regulation is an important skill, and some children require extra support to develop that skill. To address this need, we have built an active biofeedback videogame and incorporated the game into a cognitive behavioral therapy. Our approach requires that players simultaneously attend to a demanding task and still maintain emotional control, forcing practice and skill building in both domains concurrently. Early studies have shown that our approach improves emotional control compared with treatment as usual and has led to promising new developments of emotionally aware toys that can reach younger children.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

A Comparison between the Effectiveness of Game Therapy and Emotional Intelligence Training on Social Compatibility and Communicative Skills of Exceptional Primary School Hyperactive and Deaf Children

Background In order to enhance social adaptability and communication skills of exceptional children, researchers are trying to find a more effective and reliable approach. The present study aimed to compare the effectiveness of Game Therapy and Emotional Intelligence Education on the social compatibility and communicative skills of hyperactive and deaf children. Materials and Methods The popula...

متن کامل

Go game formal revealing by Ising model

Go gaming is a struggle for territory control between rival, black and white, stones on a board. We model the Go dynamics in a game by means of the Ising model whose interaction coefficients reflect essential rules and tactics employed in Go to build long-term strategies. At any step of the game, the energy functional of the model provides the control degree (strength) of a player over the boar...

متن کامل

Perceived Stress and Cognition Function Quantification in a Scary Video Game: An Electroencephalogram Features and Biochemical Measures

Introduction: Video games affect the stress system and cognitive abilities in different ways. Here, we evaluated electrophysiological and biochemical indicators of stress and assessed their effects on cognition and behavioral indexes after playing a scary video game. Methods: Thirty volunteers were recruited into two groups as control and experimental. The saliva and blood samples were collect...

متن کامل

تأثیر ۱۲ هفته تمرین مقاومتی بر بیان ژن RAGE VCAM, ICAM, در قلب رت‌های دیابتی شده با STZ

Background: Cardiomyopathy is a side effect caused by diabetes. Prolonged hyperglycemia gives rise to an increase in the expression of the receiver gene RAGE subsequently triggering pathogenesis cardiac signaling pathways in the heart of rats with type II diabetes. The present paper aims to examine how a 12 week Resistance training on gene expressions RAGE, ICAM, VCAM in the heart of diabetic r...

متن کامل

The Effect of Play Education on Students' Emotional Regulation and Social Relationships

Background and Objectives: Promoting emotion regulation and social relationships has a key role in students' health and can affect their future success. Therefore, the present study was conducted to determine the effect of play-based education on students' emotional regulation and social relationships. Materials and Methods: This quasi-experimental, pre-test-post-test study, included all femal...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Games for health journal

دوره 2 1  شماره 

صفحات  -

تاریخ انتشار 2013